AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance in Romania, Q3 2024
Explore the performance trends of the leading boxing games in Romania during the third quarter of 2024, based on Sensor Tower data.
During the third quarter of 2024, the top boxing games on a unified platform in Romania showed varied performance in terms of downloads, revenue, and active user engagement, as reported by Sensor Tower.
Real Boxing 2 by Vivid Games S.A. demonstrated a robust increase in downloads, peaking at 1.7K in the last week of September. Revenue fluctuated throughout the quarter, with a notable high of approximately $165 in the first week of July. The game also saw a progressive rise in weekly active users, reaching about 3.3K by the end of September.
EA SPORTS™ UFC® 2 from Electronic Arts maintained a steady download rate, hitting a peak of 1.2K in the final week of September. Revenue exhibited variability, with the highest weekly revenue of around $159 in early July. The weekly active users remained relatively stable, starting at 5.9K and slightly declining to 5.5K by the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE saw a gradual increase in downloads, culminating at 233 in the last week of September. Revenue remained relatively consistent, with minor fluctuations, peaking at $89 in the second week of July. The weekly active users showed an upward trend, closing the quarter at approximately 605.
WWE Mayhem from Reliance Games experienced a moderate download rate, with the highest count of 294 in the last week of July. Revenue saw a significant peak at $118 in the same period. Weekly active users showed a slight decline over the quarter, ending at 213.
Real Boxing: KO Fight Club by Vivid Games S.A. had a consistent download pattern, peaking at 240 in the last week of September. Revenue was relatively stable, with the highest weekly earnings of $83 in mid-August. Weekly active users remained steady, closing the quarter at 279.
For more detailed insights and data, visit Sensor Tower.